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STEPN is a Web3 lifestyle app with inbuilt Game-Fi and Social-Fi elements
STEPN is built around an essential daily activity for most people – moving around. We are the first project to effectively bring to life a functioning move&earn concept, finishing 4th out of 500+ projects at the Solana Ignition Hackathon 2021.
Users equip themselves with NFTs in the form of Sneakers. By walking, jogging, or running outdoors, users will earn game currency, which can either be used in-game, or cashed out for profit.
With Game-Fi, STEPN aims to nudge millions toward a healthier lifestyle, combat climate change and connect the public to Web 3.0, all while simultaneously hinging on it’s Social-Fi aspect to build a long-lasting platform fostering user generated Web 3.0 content.
Note: STEPN is currently under Public Beta Phase, so contents in the Whitepaper could be changed in the future.
In Solo Mode, users are equipped with NFT Sneakers to earn tokens by moving. Energy is needed to earn Green Satoshi Tokens (GST). Every 1 Energy equals 5 minutes of move&earn movement and Energy which ONLY starts replenishing after users acquire an NFT Sneaker. To begin, users select a Sneaker of their choice, and press Start.
Users should see a status on the top of the screen showing either Walking or Running.
Moonwalking: This will be shown if the app detects a weak GPS/internet signal, or the user is not organically moving (i.e. using an electronic scooter or strap phone on their dog). No GST will be earned while Moonwalking, and users may/may not lose Energy depending on the circumstance.
GPS Signal: White - No GPS; Red - Poor GPS; Green - Strong GPS.
Always make sure you have Energy before moving, as there is no token earning if you have zero Energy.
GST/GMT will be paid out for every minute of movement, which is dependent on 4 main factors:
Type of Sneaker - Base GST returns for each Sneaker differs. Refer to the Sneaker Attributes section for the individual breakdown of each Sneaker type.
Sneaker’s Efficiency Attribute - The higher the efficiency, the more GST earned per minute. Users can ONLY earn GST from Level 0 to Level 29. At Level 30, users can choose to stay earning GST, or switch to earn GMT. Users can switch between these two earning modes freely.
Sneaker’s Comfort Attribute - The higher the Comfort, the more GMT earned per minute. Users will have the option to choose between GST and GMT earning at Level 30. Users can switch between these two earning modes freely. For GMT releasing detail, refer to the Tokenomic section. The higher the Comfort, the slower the HP decay, refer to HP System section for more detail.
Speed of Movement - To maximize earnings, users should keep within the optimal speed range of their respective Sneaker. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range.
Once Energy is depleted, users stop earning tokens. They can either choose to carry on tracking their movements, or manually exit Solo Mode by briefly holding down the Stop button.
Mystery Box is a loot box that is randomly dropped while you are moving in Solo Mode. It contains GST, Gems (Level 1 – 3). Each user has 4 Mystery Box slots.
Mystery Box has 10 qualities. Upon receiving a Mystery Box, opening the box requires waiting and the countdown starts automatically. Once the countdown ends, they will be spending a small amount of GST (a Base Cost) to open it. Mystery Box countdown duration increases proportionately to its quality.
Marathon Mode (Under Development)
In Marathon Mode, users need to register under the Marathon Tab at least 24 hours prior to commencement. There will both be Weekly Marathons and Monthly Marathons.
Weekly Marathon - These Marathons are held weekly and last for the whole week. Users can choose to participate in the 2.5km, 5km, or 7.5km Marathons, but can only take part in one Marathon at a time.
Monthly Marathon - These Marathons are held monthly and last for the whole month. Users can choose to participate in the 5km, 10km, or 15km Marathons, but can only take part in one Marathon at a time.
Only users who have successfully registered will receive a notification in their Quest Log (Under Development). Users can utilise the Set a Goal function to keep track of their progress. Once the stipulated running distance is completed, users will be notified via the Quest Log that the Marathon is complete. Users will not be able to repair their Sneakers until the Marathon is over.
Registration Fee (Under Development)
To ensure commitment from users, a fee is imposed upon registration, which will be refunded upon completion of the Marathon. Participants who are unable to complete the Marathon within the time frame will have their fees pooled together and included into the Leaderboard rewards.
Leaderboard (Coming Soon)
Marathon participants are ranked using points. Points are calculated based on users’ running speed and Sneaker’s Attributes.
Rewards (Under Development)
The top % on the Leaderboard for the weekly/monthly Marathon will receive GST/GMT prizes and Gold NFT Badge (TBD)
The top % on the Leaderboard for the weekly/monthly Marathon will receive GMT prizes and Silver NFT Badge (TBD)
The top % on the Leaderboard for the weekly/monthly Marathon will receive GST prizes and Bronze NFT Badge (TBD)
All Marathon participants will receive an NFT Badge of Participation.
Background Mode (Under Development)
While the STEPN app is not been actively used, users will be able continue earning GST. So long as the user holds a Sneaker in the app, Background Mode will count the steps directly from their mobile device’s Health Data app, capped at 3,000 steps daily. These earnings are fixed (not affected by Efficiency or other bonuses) and will not add towards the daily GST Cap.
Users will not incur Durability or Energy costs while earning through Background Mode.
Efficiency (GST Earning) – Solo Mode, Marathon Mode In Solo Mode, Efficiency plays a part in GST earnings. Having a higher Efficiency Attribute will result in better GST earnings per Energy spent. In Marathon Mode, higher Efficiency leads to a faster accumulation of Leaderboard points.
Luck (Mystery Box) – Solo Mode, Sneaker Rental (Coming Soon) Luck determines the frequency and quality of a Mystery Box drop. Users are also able to receive Mystery Box drops while their Sneakers are leased out.
Comfort (GMT Earning) – Solo Mode, Marathon Mode, Staking/Governance (Under Development) In Solo Mode, Comfort affects the decay rate of HP, and GMT earning. 1. When HP < 100% = Sneaker cannot be listed on Marketplace or transferred away. 2. When HP < 20% = Sneaker cannot be counted to provide energy in that Realm.
3. When HP = 0, Sneaker cannot be used for moving.
Resilience (Durability/Repair) – Solo Mode, Marathon Mode
In Solo Mode, Resilience affects the decay rate of Durability. Higher Resilience will result in a slower Durability decay. The higher the Sneaker's level or quality, the higher the repair cost. Durability is a Sneaker’s “stamina” bar. As a user moves, Durability will decrease. Sneakers receive a “worn-out” penalty at 2 Durability touch points:
At 50/100 Durability, Sneaker Efficiency drops to 90%
At 20/100 Durability, Sneaker Efficiency drops to 10%
In Marathon Mode, resilience will allow users to earn more points as their Sneaker will stay above the “worn-out” penalty mark longer.
Users will be able to burn GST/GMT to reset the Sneaker's Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level (Under Development).
GMT Earning is not enabled at the moment.
There are four Sneaker types, each designed to suit a different exercise intensity and/or fitness level:
Optimal Speed (km/hr)
Example Return at Optimal Speed
1 - 6
4 GST / 1 Energy spent
4 - 10
5 GST / 1 Energy spent
8 - 20
6 GST / 1 Energy spent
1 - 20
4 - 6.25 GST / 1 Energy spent
Users’ GST return is not static, and several factors may cause it to fluctuate:
Sneaker Efficiency (Low Durability affects Efficiency).
GPS signal/External Environment - users will earn less if GPS signal is poor.
There are five Sneaker qualities. When a Sneaker is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Sneaker quality. As such, even Sneakers of the same quality may have vastly different Attribute distributions.
Users can level up their Sneakers by burning GST, with GMT being required at certain milestones. Each level-up takes a fixed time to complete, which increases along with the amount of GST and GMT required according to the Sneaker level. This process can be made faster/boosted up by using even more GST.
GMT is currently required to level a Sneaker to Level 5, 10, 20, Level 29 and 30.
Upon level-up, users will attain 4 - 12 additional Attribute points to assign according to their Sneaker quality.
Attribute Point/Level up
Additional perks will be unlocked upon reaching certain level milestones:
Unlocks Socket 1
Unlocks Sneaker Lease function
Unlocks Socket 2
Unlocks Socket 3
Unlocks Socket 4
Restore HP to full
Unlocks GMT earning
At max level, user needs to choose between earning GST or GMT. Switching between GST/GMT earning is allowed, but will be subject to a cooldown duration.
STEPN works with top Sneaker brands to release co-branded Sneaker: https://www.binance.com/en/nft/event/stepn
Genesis Sneakers on Solana are Sneakers G1 - G10,000
Genesis Sneakers on BNBChain are Sneaker G10,001 - G20,000
All Genesis Sneaker will have a "G" mark for identification purpose. It is important to note Genesis Sneaker is different from OG Sneaker, which are short numbered Sneaker airdropped to Genesis Sneaker holder from time to time. OG Sneaker does not have the "G" mark, and does not have Genesis Sneaker Perk.
For example, OG Sneaker on BNBChain are Sneaker #20,001 - 30,000. OG Sneaker on Ape Realm are Sneaker # 40,001 - 60,000.
Rainbow Series Sneakers (Rainbow, Rainbow Plus and Rainbow Infinite) can only earn GMT.
All Rainbow Sneakers are Trainers (1-20km/kr). All Rainbow Sneakers contribute to users' total Energy exactly like a Common Sneaker (<20% HP will cease to provide Energy).
Rainbow Sneakers have no Efficiency, Luck, Comfort, or Resilience. All Rainbow Sneakers start with 100%, unrestorable HP, and HP diminishes with energy consumption (ALL Rainbow Series Sneaker share an equal HP diminish rate). Rainbow sneakers with 0% HP can no longer earn GMT.
There will be 4 slots for Rainbow Gems on each Rainbow Sneaker. Removing Gems from Rainbow Sneakers will burn/destroy the Gems.
The Rainbow Sneaker does not have Minting Function, nor Level up, or Repair. The Rainbow Sneaker can only be sold or transferred when the HP is 100%. Rainbow Sneakers cannot be used in Sneaker Enhancement, and does not drop Mystery Boxes.
Rainbow Sneaker only have two attributes, Rainbow Power and HP.
Rainbow Sneaker under the same Series have the same Rainbow Power. Higher Rainbow Power results in higher GMT earning efficiency. Only Rainbow Gems can increase Rainbow Power further.
HP Every 20% reduction in HP results in a proportional reduction of total Rainbow Power (Sneaker + Gem):
HP > 80% = 100% Rainbow Power
60% < HP < 79% = 80% Rainbow Power
40% < HP < 59% = 60% Rainbow Power
20% < HP < 39% = 40% Rainbow Power
0% < HP < 19% = 20% Rainbow Power
HP = 0% = 0% Rainbow Power
At Level 30, users have the option of burning GST/GMT/NFT to customize their Sneakers, including but not limited to - name changing, adding a quote, adding extra Attribute points etc. More detail about customization will be released soon.
Shoe-Minting Event (SME) is when users use 2 Sneakers they own as a blueprint to “breed”, producing a Shoebox in the process. For reference, the 2 Sneakers will be called Vintages (Parents). Both Vintages need to be in the user’s possession (not under lease) and have full durability to begin an SME.
Users can then select a Sneaker, by heading to the Mint tab, choosing the Sneaker to “breed” with, and pressing Mint to proceed. The user will instantly receive a Shoebox that can be opened immediately.
Users can perform a maximum of 7 SMEs per Sneaker. The higher SME count a Sneaker has, the more GST/GMT it will cost. Shoe-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Shoe-Minting has a 48-hour cool down for both Vintages – Sneakers can still be used for movement.
NOTE: Shoe-Minting cost will update daily on UTC 14:00. In extreme circumstances, we might adjust the Shoe-Minting cost multiple times a day.
The first two Shoe-Minting costs the same. Shoe-Minting has a chance to drop one extra Shoebox. The higher the Mint count, the higher the chance to drop multiple Shoeboxes.
The cost of Shoe-minting will be changed from time to time to balance the supply and demand of both GST and GMT.
Sneaker Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
Minting Scroll has five qualities, that matches the Sneaker quality.
Minting Scroll can be found from Mystery Box, it is not a guaranteed drop.
Minting requires 2 Minting Scrolls, 2 Vintage Sneakers, GST and GMT.
The Minting Scrolls need to match the Vintage Sneakers' quality.
Minting Scrolls are permanently burned after use.