Offline SDK allows you to generate avatars directly on the target device without the access to the cloud
Avatar SDK contains a solution to generate rigged full-body avatars from images. You can find more details in our blog. This functionality is currently available in the Web API and the Avatar SDK Unity Cloud plugin, you can refer to the curl sample on how to reconstruct a full-body model in the FBX format or to this Unity sample scene. Moreover, we provide an "Avatar SDK for UMA" extension for the Avatar SDK Unity Cloud plugin. This extension allows for generating avatars compatible with the Unity Multipurpose Avatars (UMA 2) plugin. You can find more details here. All these options are available on the Pro subscription plan or higher.
The Avatar SDK Unity Cloud plugin contains a full-body sample. Please note that it's just an example of how this can be done in the real app, and the low-resolution character provided is just a placeholder, you should replace it with your body models. This method works for any humanoid rig, but of course, you will have the seam between the neck and the rest of the body, which should be covered with some kind of collar. If you need more advanced functionality (like the seamless attachment of avatars to your body models with texture blending), please contact them at support@avatarsdk.com.
Cloud SDK is really lightweight and works on all devices, even in WebGL. Local Compute avatar generation currently works on Windows, Ubuntu, Android, and iOS
By default, SDK generates the avatar in maximum possible resolution. Almost all our pipelines also support several levels of detail.
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